Consoles and low to mid-range systems usually have to choose between frame rate and image quality.

Frame rate makes a more responsive experience, but image quality gives a visually pleasing experience.

Can asynchronous reprojection give you the best of both worlds?

gaming controller

What Is Asynchronous Reprojection?

Asynchronous reprojection improves responsiveness by rendering the movement refresh rate separately from the graphics frame rate.

How Does Asynchronous Reprojection Work?

A man wearing a VR headset

Asynchronous reprojection works by asynchronously rendering the image from your movement.

you might check out this asynchronous reprojection demo onGoogle Driveby Comrade Stinger.

The link is safe and simply click onAsnycTimewarp.exeto launch the demo.

Asynchronous Timewarp demo

you could even press “2” on your keyboard, and it will freeze the rendering for you.

You are still able to move and explore how it is rendered to give you a more responsive experience.

it’s possible for you to do that by checkingExtend timewarp borderson the upper-right box.

Frame rate and frame time

How Can Asynchronous Reprojection Improve Your Gaming Experience?

Frame rate is something weve always viewed as something that is tied to the smoothness of a games movement.

When it comes to PC games, low frame rates are greatly associated with input lag.

Especially when youre using a mouse to move around as input lag is less noticeable on controllers.

Asynchronous reprojection can help traditional, non-VR gaming the same way it helps VR gaming.

Reduced input lag and a responsive gaming experience are always good things as input lag can ruin interactive experiences.

Maybe Cyberpunk 2077 wouldnt have been plagued by complaints if it had this as a feature.

Should Asynchronous Reprojection Become a Staple in Future Games?

These technologies use AI to upscale a low-resolution image to a higher one.

These technologies have gotten so advanced that its very difficult to tell between the upscaled image and native resolution.

However, asynchronous reprojection can be made available to everyone.

The Responsive Future?

Asynchronous reprojection has already proven to be a great feature for less capable systems in VR.

It would be awesome to see it on modern games, especially demanding ones.