Pygame provides several built-in functions for detecting collisions between game objects.
These are invaluable because working out exactly when and how moving objects overlap can be a complicated task.
Learn how to add basic physics and collisions in your game using the pygame module.
Pygames Built-In Collision Detection Functions
The most basic built-in collision detection function is spritecollide.
This function returns a list of sprites that have collided.
The Player class should have an update method to handle the position of the player based on the velocity.
Also, it should have a y_velocity variable to apply the gravity effect.
Player Class
you’re able to create a Player class using the pygame.sprite.Sprite module.
This class will initialize the player with a given x and y coordinates.
Then, the update method will update the position of the player by incrementing the y_velocity value.
Platform Class
The Platform class also uses the pygame.sprite.Sprite module.
Then, it will run a loop that will check for any events, such as a quit command.
It will also check for any collisions between the player and the platform.
The following code snippet is an example of how to jump when a player presses the spacebar.
you could find the complete code in theGitHub repository.
Improve User Engagement With Collisions
Many games require some form of collision detection.